![]() but on the Up side ZH still somehow manages to be an excelent RTS. and there is an all time low in unit control. Lastly, I can't get my units to attack move/guard when moving along the waypoint I've set, which makes waypoints in this game seem useless.Īlong with the fact that you can't assign a unit to guard another unit/building i'm pretty disappointed with the level of control that i'm allowed over my army. ![]() ![]() Is the waypoint system in generals/zero hour really has dumbed down has it seems, or am I just not using it properly? for example: in tibirean sun and red alert 2, you could set up individual waypoints independent of actual units, but it seems that you have to select a unit or group of units and then create waypoints for that unit/group.Īlso it seems like you can't loop waypoints anymore which makes patrols out of the question. Since this is the only C&c generals forum I visit, I'll throw my question out here.
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